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Hyborian War Deluxe v1.0

Mod Name: Hyborian War Deluxe v1.0



Author: Crom & ES



Language: English, Spanish



Description: Know, stranger, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars... This is the Hyborian age and hither is an age of war...

A complete rework of the original Hyborian War mod created by SUSHIMAKI. Adds new mechanics for resources and new materials, tech recipe system, smoother units, buildings and effects, better balance, and much more!
Created by SUSHIMAKI & Essential Strategy.



Changelog: -Full rework to the mod from scratch:
*The original building system, Thralls for generic buildings and Colonists for advanced buildings has been restored.
*Gold Mines are now neutral and spawn randomly near resource pools. Thralls can collect gold from Mines and bring it to the nearest drop point.
*Farms generate less food and more slowly, but can be planted in fertile land to increase their productivity.
*Many balance changes, now units and buildings are much more resistant.
*Template system implemented to improve the overall performance of the mod.
*Unit classification has been divided into: Human, Beast, Monster, Ship, Siege Weapon, Legend. Useful for creating a counter-unit system.

-New system of technological recipes and materials:
*2 new resource nodes: Trees for vegetal materials, and Quarries for mineral materials.
*Thralls can collect these materials just like gold. These materials are randomly generated, and their rarity is divided into Common, Rare, and Strange.
*Some materials can be combined to obtain advanced materials for advanced recipes.
*Obtained materials and products can be viewed in inventory section of some buildings.
*The recipe class can be: Material, Armor, Attack, Building, Support, Trade, Magic, and Unique by faction.
*Not all factions have access to all recipes, but there are a wide variety of recipes to greatly increase the depth of the gameplay and the replayability itself.

-8 New vegetal materials (Trees):
*Wood.
*Linen.
*Black Lotus.
*Red Lotus.
*Gray Lotus.
*Purple Lotus.
*Golden Lotus.
*Mead.

-10 New mineral materials (Quarries):
*Stone.
*Salt.
*Flint.
*Coal.
*Copper.
*Silver.
*Iron.
*Diamond.
*Meteorite.

-2 New animal materials (Animals):
*Leather.
*Bone.

-4 New material recipes (Blacksmith):
*String.
*Glue.
*Steel.
*Tar.

-5 New melee weapon recipes (Blacksmith):
*Flint Weapons: +1 attack damage to melee units.
*Stone Weapons: +1 attack damage to melee units.
*Bronze Weapons: +1 attack damage to melee units.
*Iron Weapons: +1 attack damage to melee units.
*Steel Weapons: +2 attack damage to melee units.

-5 New ranged weapon recipes (Blacksmith):
*Flint Arrows: +1 attack damage to ranged units.
*Stone Arrows: +1 attack damage to ranged units.
*Bronze Arrows: +1 attack damage to ranged units.
*Iron Arrows: +1 attack damage to ranged units.
*Glowing Arrows: +2 attack damage to ranged units.

-4 New human armor recipes (Blacksmith):
*Leather Armor: +1 armor to human units.
*Bronze Armor: +1 armor to human units.
*Iron Armor: +1 armor to human units.
*Steel Armor: +2 armor to human units.

-4 New beast armor recipes (Blacksmith):
*Leather Mount: +1 armor to beast units.
*Bronze mount: +1 armor to beast units.
*Iron Mount: +1 armor to beast units.
*Steel Mount: +2 armor to beast units.

-4 New ship armor recipes (Dock):
*Dense Decks: +1 armor to ship units.
*Bronze Decks: +1 armor to ship units.
*Iron Decks: +1 armor to ship units.
*Steel Decks: +2 armor to ship units.

-5 new building reinforcement recipes (Blacksmith):
*Wood Reinforcement: +500 HP to buildings.
*Stone Reinforcement: +500 HP to buildings.
*Bronze Reinforcement: +500 HP to buildings.
*Iron Reinforcement: +500 HP to buildings.
*Steel Reinforcement: +1000 HP to buildings.

-7 New support recipes (Faction religious buildings):
*Emergency Kit: +200% HP regeneration to human units.
*Gray Lotus Powder: +10 Attack Speed ​​and +0.2 movement speed ​​to beast units.
*Black Lotus Powder: -30% skill favor cost to wizards.
*Black Lotus Potion: Wizard units can throw poisoning potions.
*Red Lotus Potion: Wizard units can throw paralysing potions.
*Purple Lotus Potion: Wizard units can throw poisoning and paralysing potions.
*Golden Lotus Potion: Increased potion debuff removal speed, +1 HP regen to human, beast, and monster units.

-6 New Magic Recipes (Faction religious buildings):
*Ahriman's Heart: +5 attack damage, including magic to wizard units.
*Ankh's Weapons: +5 Attack Damage to melee units.
*Ardent Skull: Wizard units can use hypnotism, to passively convert enemy human units.
*Cobra Crown: Wizard units can use illusion, to passively invoke distracting illusions.
*Erlik's Eye: Ranged and melee units have +20 HP and +1 attack damage.
*Phoenix Sword: Anti-monster units have +2 attack damage and +10 attack speed.

-Now factions get favor in different ways:
*Aquilonia: When units die in battle, or when Priests of Mithra pray in the Temples.
*Zamora: When ceremonial dances are performed in Spider Towers, or when sacrifices of any kind are made in t Sacrificial Pits.
*Stygia: When human sacrifices are made in Shrines of Set, or when Magicians are created.
*Nordheim: When units fight.
*Hyrkania: When ghosts kill enemy units, when Hags pray in Barrows.
*Pictland: When Wild Totems are built. When human sacrifices are made in Wild Totems.

-Now Market includes an inventory section.

-A help guide has been added to Forgotten Portal.

-Replanting system has been added to Farms and Olive Trees.

-The fishing system has been improved.

-New damage types added:
*Physical: Effective against something, ineffective against the rest. It is reduced by armor.
*Pure: Full damage, not effective but not ineffective either. It is reduced by armor.
*Magic: Full damage, ignores armor.

-Mass of all units has been improved.

-Pre-selected faction option has been added. Players can start with an elected faction, but with fewer resources.

#
#============ Balance Changes ==============#
#

-New skill for the Priest of Mithra of Aquilonia: Mithra Protection, unit unleashes a wave that pushes and deals magic damage to nearby enemies.

-New skill for the Witch of Zamora: Soul Gathering, unit collects souls from killed units, and can exchange them for more HP and favor.

-New skill for the Magician of Stygia: Seth Cult, unit generates favor when killing units.

-New skill for the Frost Giant of Nordheim: Glorious Death, nordheimer units generate favor when dying near this unit.

-New skill for the Hag of Hyrkania: Legion Legacy, hyrkanian mounted units generate ghosts when dying near this unit.

-New skill for the Shaman of Pictland: Fury, nearby beast units receive extra attack speed.

-2 new skills for King Conan:
*Barbarian Thrust: Conan has chance to passively deal critical damage with knockback.
*Combat Adaptability: When Conan's horse dies, Conan can continue fighting.

-2 new skills for Zath:
*Fear Furor: Zath regenerates faster when enemy units are nearby.
*Poisonous Attack: Zath can poison in area when he attacking.

-2 new skills for Fire Dragon:
*Terrific Presence: Enemy units have lower attack and movement speed when close to Fire Dragon.
*Blessing of Set: The Fire Dragon generates snakes when killing units.

-2 new skills for Ymir:
*Valhalla Vitality: Human nordheimer units regenerate faster near Ymir.
*Lightning Purge: Ymir accumulates charges when he is attacked, and releases them, dealing magic damage in area passively.

-2 new skills for Subotai Khan:
*Nomadic Strike: Hyrkanian units move faster near Subotai Khan.
*Khan Trophy: Subotai Khan generates 20 gold when killing enemies.

-2 New skills for Jhebbal Sag:
*Force of Nature: Beast units regenerate faster near Jhebbal Sag.
*Vitality Absorption: Jhebbal Sag increases its HP when killing enemy units.

-Now the Iron Bull is not suicidal.

-Construction units can now repair buildings, ships and siege weapons.

#
#============ New Units ==============#
#

-New neutral structure: Tree, structure for obtaining vegetal materials.

-New neutral structure: Quarry, structure for obtaining mineral materials.

-New neutral unit: Sheep, unit for obtaining animal materials. Can reproduce.

-New generic building: Blacksmith, structure of technological recipes and materials, includes inventory section.

#
#============ Esthetic Changes ==============#
#

-Mod's name has been changed to: Hyborian War Deluxe.

-The mod thumbnail has been changed.

-Now mod trees replace vanilla trees.

-Improved general effects.

-Now projectiles of units catch fire when the recipe Glowing Arrows is obtained.

-Some sounds improved.



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