Mod Name: Zombie Survival | v1.9.1 Resurrection
Author: Essential Strategy
Language: English, Spanish
Description: The world is dynamic, everything has a beginning and an end, what nobody knows is that our end is near, death and destruction lurk in the form of a lethal virus, the time has come to pay for our mistakes in hell biological in which we will not know who to trust. -Created by Essential Strategy. -Urban tilesets by Videogames.
Changelog: v1.9.1 Competitive Patch!
-Many balance changes in many units.
-Reload system has been removed from all units.
-New PCC resource: Coalition Favour.
-Now PCC Energy works as building and machine limit.
-Resource spawn system improved.
-Harder survival map.
-4 new units:
*Survivor Trapper.
*Bandit Bonebreaker.
*PCC Interceptor.
*Zombie Jumper.
-A lot of minor adjustments and fixes.
---More details---
-Full rework for the mod:
*Many balance changes.
*Improved names and descriptions.
*New resource system.
*Many gameplay changes.
-Safe Zone and Resource Victory removed from Skirmish Mode.
-Now the Food and Water resources make up the same resource: Supplies.
-New resource: Local Water, limited resource that allows plantation of Farms and growth of Catalysts.
-New resource: Wood, resource for building construction.
-New resource: Metal, resource for construction of buildings and manufacture of weapons.
-New resource: DNA, resource used for all units, structures and zombie improvements.
-New resource: Infection, resource used for units, structures and advanced zombie improvements.
-New resource: Energy, resource for the construction of buildings and advanced machines.
-Water Wells now appear by default in resource pools, and represent the only source of water in the mod (2000 water per well).
-The resource generation system has been improved.
-New population system: now the number of units that each building can create is limited.
-Now Bandits and Survivors builders manage the constructed buildings, and are spent when constructing a building.
-Now buildings leave debris (small resources) when destroyed.
-New status: Wound, shows when a unit is wounded.
-New status: Burn, reduces 5 HP per second for 5 seconds, can be spread between units. It affects humans, animals and zombies.
-New status: Poisoning, reduces 2 HP per second for 60 seconds. It affects humans, animals and zombies.
-New status: Infection, it grows until it turns its host into a zombie. It affects humans and animals.
-Knockback effect has been added to units with high attack power. Enemy units are knocked back if they are hit by these projectiles.
-Now the resources have a limit in storage that can be expanded by constructing specific buildings.
-Unit production buildings now have a unit capacity indicator.
-Storage buildings now have a capacity indicator.
-Now the resource production buildings have production capacity indicators.
-Completely redesigned Zombie gameplay system, now have structures and can collect resources.
-The help guide for all factions has been updated.
-AI has been greatly improved.
-Now the Survival map is called The Last Position and is included in the mod by default.
-New game mode: Campaign, the mod is compatible with the campaign map packs.
-New game mode: Plague, Plague Ruins appear on the map and spawn zombies over time, with only available human factions and starting military units.
-New game mode: Infected AI, set enemy AIs as zombies, and allies as humans.
-Many balance changes, in general HP and damage adjustments so that units can withstand several hits before dying. This gives higher priority to statuses and creates a margin for strategic action.
-Now the Potato Farm can only be built near a water source, but it produces automatically as it consumes water. Its production can be increased by assigning it Workers.
-Now the Survivors' Bonfire can cause the Burn status.
-Now the Survivors' Fumigator can cause the Burn status.
-The Bandits' Rain Funnel now fills and empties realistically.
-Now the Bandits' Rain Funnel serves as a renewable water source, it can accumulate up to 1000 water and supply up to 2 farms.
-Now the Survivors' Engineer and Bandit's Invader can capture non-biological buildings.
-Zombies must now build their structures on infested terrain.
-Now zombies don't lose HP over time, and on the contrary they regenerate a little faster than human units.
-Now the Zombie's Kamikaze can infest areas and transmute into a Tumor.
-Now the Zombie's Crawler is able to bury himself, being totally hidden from the enemy and capable of ambushing enemy units.
-Now the Zombie's Infected Deer is able to jump obstacles.
-Now the attack of the Zombie's Sprinter causes poison status.
-Now human units leave corpses when they die.
-New Zombie Conversion System: Zombies can convert human corpses before they rot.
-Now the units transported in the Bandits' Destroyer cannot attack.
-Now the Molotov of the Bandits' Pyroman has a shorter duration (30s>15s), but Pyroman has a higher fire rate.
-Now the Bandits' Pyroman and Enforcer can attack while moving.
-Now the Bandits' and Survivors' Boat can be easily destroyed by units effective against machines.
-The Bandits' Barricade can now be opened to make way for units.
-Armor stat has been added to higher units, and their price has been slightly increased.
-New technology for Survivors: Reverse Engineering, unlocks the Fumigator, Motorcycle and Craft Jeep at the Workshop.
-New technology for Survivors: Armored Clothing, +30 shield to human units.
-New technology for Survivors: Hard Vigilance, add watchers to buildings without attack.
-New technology for Survivors: Simple Construction, add self-repair to buildings.
-New technology for Survivors: Battle Engineers, unlocks the Rocketeer and Fumigator at the Workshop.
-New technology for Survivors: Steel Tools, Lumber and Mining huts have +5 production.
-New technology for Bandits: Rotary Ammo, +15 damage to human units with firearms.
-New technology for Bandits: Special Contacts, unlocks the Demolisher and Pyroman at the Mercenary Camp.
-New technology for Bandits: Rudimentary Tech, allows the construction of Ballistae and Rain Funnels.
-New technology for Bandits: Stimulating Drugs, adds more movement speed and higher regeneration speed to human units.
-New technology for Bandits: War Tactics, unlock the Cannoneer and Destroyer at the Mercenary Camp.
-New technology for Bandits: Pack Training, Huntsdogs has +40 HP, +15 attack damage and +10 attack speed.
-New technology for Zombies: Cellular Regeneration, all zombies have +5 HP regeneration per second.
-New technology for Zombies: Progressive Adaptation, unlocks the Mutant and Abomination at the Deepener.
-New technology for Zombies: Aerodynamic Mutations, allows to reanimate Infected Birds and Marauders at the Collector.
-New technology for Zombies: Buccal Contagion, allows melee zombies to cause infection status.
-New technology for Zombies: Genetic Instability, unlocks the Crawler and Sprinter at the Deepener.
-New technology for Zombies: Metabolic Proteins, all melee zombies have +5 attack damage and +0.2 movement speed.
-New generic building: Lumber Hut, automatically collects wood from nearby trees.
-New generic building: Mining Hut, automatically collects metal from nearby ores.
-New neutral animal: Deer, can jump over obstacles and move over mountains. Provides Supplies and DNA.
-New neutral animal: Quail. Provides Supplies and DNA.
-New neutral animal: Wolf, can attack units of any team. Provides Supplies and DNA.
-New neutral animal: Bear, can attack units of any team. Provides Supplies and DNA.
-New Zombie structures:
*Sewer: Main base, constructor.
*Infestor: Infestation spreader.
*Infested Terrain: Construction terrain.
*Catalyst: Infection Generator.
*Deepener: Producer of basic and advanced units.
*Tumor: Constructor.
*Mutator: Technology researcher.
*Collector: Resource store and producer of advanced units.
-New faction: Post-Catastrophe Coalition, slow and very resistant faction. Resources: Supplies, Metal, Energy, Clones.
-CPC buildings:
*Outpost: Main base, builder.
*Solar Pannel: Power generator.
*Conservatory: supply generator.
*Electric Link: Power range extender.
*Biology Center: Producer of basic units.
*Assembler: Producer of advanced units.
*Communications Station: Technology researcher.
*Hermetic Depot: Resource store.
-CPC Units:
*Aggressor.
*Sniper.
*Saffer.
*Cleaner.
*AHR.
*Drone.
*APC.
*CT-13.
*Juggernaut.
*SB8 Chopper.
-New building for Bandits: Ballista, ancient weapon with great range and power, but very weak.
-New unit for Zombies: Marauder, flying unit with ranged attack, capable of infesting and transmuting into a Tumor.
-The Sandbox Tool has been added to the mod, useful to detect bugs and easily know all factions.
-New campaign buildings, available in Sandbox mode only: Dwellings, Ruins, Signs.
-New campaign units, available in Sandbox mode only: Infected Bear, Infected Wolf.
-3 new campaign heroes: Allyssa Mount, John Riddick, The Devourer.
-New Easter Egg unit (?).
-Graphics of all buildings have been improved.
-Graphics of all units have been improved.
-New construction animation for all buildings.
-Improved build and kill effects.
-New unit ready sounds.
-New and improved general sound effects.
-New icons have been added to tech upgrades.
-New decomposition animation added to human corpses.
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#==== v1.9.1 Competitive patch ====#
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-Many balance changes in many units.
-CPC energy system has been changed, it is now a limit of buildings and mechanical units.
-The Zombie Buccal Contagion buff now also affects Sprinters and Marauders.
-Now the Zombie Crawler's Bury ability is instant, it takes 0 seconds to execute.
-The Infest ability of the Kamikaze and the Zombie Marauder now takes less time (10s>5s).
-The Survivors' Armored Clothing upgrade now adds more shield (30>40) and all units get the shield when investigated.
-New Survivors' unit: Trapper, unit with explosive bolt crossbow, effective against machines and buildings. Available in the Tent.
-New Bandits' unit: Bonebreaker, a unit with a melee mace, effective against buildings, has a passive skill that causes double damage in a larger area with knockback effect. Available in the Armory.
-New PCC unit: Interceptor, rocket launcher unit, effective against machines and buildings, its projectiles follow the target. Available at the Biology Center.
-New Zombie unit: Jumper, a long-range unit, effective against machines and buildings, has a passive jumping ability that causes double damage in a larger area with knockback effect. Available at the Deepener with the Progressive Adaptation upgrade.
-The storage system has been improved, it is no longer infinite with 4 storages.
-Now all units deal the same base damage (3-5) and are only effective against what is specified in their description.
-The armor of all superior units has been reduced (20>2).
-Ammo reload system has been removed from all units.
-HP of wild animals has been reduced.
-The resource spawm system has been improved, it is now lighter and faster.
-New resource for the Post-Catastrophe Coalition: Coalition Favour, resource required for technological improvements and advanced units. Awarded for constructing buildings or killing enemy units.
-Difficulty of the survival map The Last Position has been increased.
-Added Dismantle option for buildings and Recover for bio-structures. Returns 75% of the building/bio-structure cost.
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