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Antpires | v1.2.1 Kingdoms

Mod Name: Antpires | v1.2.1 Kingdoms



Author: Essential Strategy



Language: English, Spanish



Description: -Our colony has been founded, we must get food and evolve to maintain it, but we are not the only ones, great dangers lurk on the surface and others will want to take our place.

-During the seconds it takes to read this single sentence, forty human beings will have been born on the face of the earth and what's more: seven hundred million ants. One hundred million years before us, they already existed, divided into legions, cities and empires, over all the surface of the planet. Ants have created a parallel civilization, built on real kingdoms, getting an art of war, generating awesome evolutions. Now it is your turn to ensure the development and protection of your colony, so that you can, some day, observe how the hundreds of souls that populate it act in perfect coordination.



Changelog: 
-The resource spawn system has been improved, with more resources and less lag.

-Graphics for external buildings have been improved.

-Names of resources have been translated into Spanish.

-Descriptions of many units, buildings and actions have been improved.

-Now only Leafcutter Workers can collect leaves.

-Now only Carpenter Workers can collect wood.

-Now Workers of all factions show all the resources collected.

-3 new ambient songs added.

-Costs and creation times of some technologies of the Evolution Chamber have been adjusted.

-Now Bachacos are called Supersoldiers.

-New neutral unit: Butterfly, fly across the map until attacked. Its corpse is a food source.

-New aggressive building: Termite Mound, generates melee and ranged termites, generates termite larvae if destroyed (food).

-Sandbox tool added to the mod, useful for correcting bugs and knowing all factions.

-Ant death images have been removed to improve performance.

-Building prices have been adjusted.

-New generic technology: Acid Expelling, allows you reproducing Gunners.

-New generic unit: Gunner, soldier ant with acid ranged attack.

-New experience system for all ants:
*Melee Resistance Bonus: +50% resistance against melee attacks. Requires withstanding 15 melee hits.
*Ranged resistance bonus: +50% resistance against ranged attacks. Requires withstanding 20 ranged hits.
*Melee Attack Bonus: +100% Melee Attack Damage. Requires attack 20 times.
*Ranged Attack Bonus: +100% Ranged Attack Damage. Requires attack 30 times.
*HP regeneration bonus: +1HP regeneration per second. Requires withstanding 35 melee hits or 50 ranged hits.
-Any ant and termite can acquire these bonuses while fighting against other insects.
-Combat bonuses are permanent on surface, but are removed when ants enter to colony.
-These bonuses give more importance to unit micromanagement and to the aggressive units, for a higher quality gameplay.

-A Honey faction buff has been changed (Regeneration without enough food > + 30% HP for all units).

-Various loading and copying systems have been improved to improve mod loading speed and performance.

-Now buildings placed in Sandbox change to the corresponding team faction.

-New mod description.

-New technology: Inherited Skills, allows reproducing special ants.

-New Collector ant: Bulldog Ant, special supersoldier with high attack speed and knockback effect.

-New Leafcutter ant: Bullet Ant, soldier with great attack damage and movement speed.

-New Carpenter ant: Turtle Ant, soldier with area damage and great resistance.

-New Honey ant: Wineskin Ant, worker capable of collecting food directly and multiplying it by 5, can heal ally ants very fast.

-New Colonizer ant: Proslavery Ant, soldier with great attack speed capable of enslaving enemy ants.

-New Nomadic ant: Legionary Ant, supersoldier with great attack damage and extra damage against structures.

-Now all ants are produced in Anthills.

-The reproduction system has been redesigned, it is now more organic and faster:
*Now all ants take the same time to be created (15 seconds maximum, 5 seconds minimum).
*Now each ant type has different food consumption (Worker: 2, Breeder: 4, Soldier: 6, Gunner: 8, Supersoldier: 10, Male: 12, Special: 14-18).
*Now each Colony Breeder reduces reproduction time by 1 second, spawn time can be reduced to 5 seconds.

-A Nomad faction buff has been changed (Improved reproduction with fewer honeys > +1s reproduction speed).

-New resource: DNA, special resource used for upgrades and evolutions.

-Now Evolution Chamber generates DNA slowly, and more than one can be built.

-New underground structure: Breeding Chamber, extends population capacity of colony and shows the current population capacity, it can be improved.

-New population system: Now every ant occupies 1 space in colony.
*Anthills add +15 population capacity and Breeding Chambers add +20/30/40 depending on their level.
*If there is not enough population space, Queens stop reproduction.
*The maximum population limit is 175.

-Resource collection speeds have been adjusted.

-New underground structure: Storage Chamber, extends colony resource storage capacity and shows the current storage capacity, can be improved.

-New storage system: Now there is an expandable limit of food storage.
*At the start there is a limit of 40 and Storage Chambers add +40/60/80 storage depending on their level.
*If the storage limit is exceeded, food begins to be lost.
*This limit does not affect other resources such as leaf and wood.

-Mod help guide has been improved.

-Now subterranean structures can only be built from Anthills.

-Now all factions have design differences in external buildings.

-Improved general effects.

-New neutral unit: Bee, fly around the map until attacked. It attacks if disturbed, its corpse is a food source.

-New neutral unit: Wasp, fly around the map until attacked. It attacks if disturbed, its corpse attracts other wasps to the place.

-New food source: Blueberries, 60 food with slow harvest rate.

-New talent system: Now each player can choose 3 talents per game in Evolution Chambers.
*Level 1 talents (available with 3 or more structures): Collection, Space, Defense.
*Level 2 talents (available with 5 structures or more): Construction, Experience, Succession.
*Level 3 Talents (available with 7 or more structures): Domestication, Breeding, Regeneration.
-Talents give small perks to players at no cost.
-Anthills doesn't count as structures to get talents.
-Player can decide to obtain talents of the same level or of different levels.
-Talents allow players to better adapt to adverse situations or to perfect strategies with specific factions.
-Talents enrich gameplay by making each game and each faction different each time.

-Many improved sound effects.

-New game mode: Conquest, starting with a Colony Gate and 5 workers, there are conquerable anthill in resource pools, Queens cannot be reproduced.

-New game mode: Nomad, starting with 2 soldiers, 2 gunners and 2 supersoldiers, there are no structures, eliminating enemy insects grants more ants, Nomad faction by default.

-New Easter Egg unit (?).

#
# ==== v1.2.1 Balance Fix ==== #
#

-Buff for the Supersoldier, damage increased (25>30). Experience reductions removed.

-Buff for the Bulldog Ant, damage increased (+5).

-Bugs in game modes have been fixed and improved:
*Now start with +60 Food and +9 Workers in Conquest mode.
*Now start with a Colony Gate in Nomad mode and is no longer lost when starting the game.

-Anthill, Breeding Chamber and Storage Chamber actions have been adjusted, so that they are activated with a single touch.



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