Mod Name: Corrupted Warfare v1.4
Author: modmaid centy & others modders
Language: English
Description: READ mod-info.txt FILE FOR MORE DETAILS! An open space warfare mod, based on the likes of Starcraft, VEGA Conflict and other space RTS games. Two basic resources and four advanced resources for miners to collect for building ships and structures. Currently 3 factions each with their own unique arrays of ships, 3 PvE maps and 2 PvP maps.
Changelog: UPDATE 1.4 RELEASED:
* Fixed miner issues with not being able to be commanded
* Added the following ships:
• Taurus Battleship, a ship with a chaining ray that increases damage the more targets there are
• Sabbath Battleship, battleship with a phasing capability that forces it into a subdimension, turning invisible and giving it a significant boost in firepower for 1.5 seconds after it leaves it before needing to cooldown for 8 seconds.
• Redcoat Frigate, a fast pirahna-like ship with light missiles. Has little view range in fog, costs 0 upkeep and is buildable from the mothership. Is about the equivalent of corvettes
* Added death effects for many ships and updated the explosion effects
* All ships drop scrap for the player team that destroyed it, which can be collected upon getting close to it
* AI is more functional when it comes to building different ships, miners, citadels etc., will attempt to build heavier ships if it gets the resources
* Fixes to nano ranges, fog view ranges etc.
* Economy has been updated to be a little more consistent
* Updated graphics for Libra, Ezra and several other ships and effects
* Leviathan now buildable by Citadel using nano
* Three new defense turrets: Thunder Cannon, Quiver/Wave Driver and updated Trident Missile, added replicator turrets to help with base building
* Tempter Gunship now fires bursts of mines all around it instead of at a single target, acting more as a defensive ship than a hit and run ship
* Apocalypse, Gemini and Eden Motherships have new firing patterns and updated graphics
* Dominator and Executioner both now have short range weapons to help them deal with enemies in their minimum range
* Dominator and Dissonance now have star burst projectiles that can damage multiple enemies and punish larger ships
* Corvettes no longer cost upkeep to build
* Various subtle balance changes and additions across the board