Mod Name: C&C: Red Alert 3
Author: Endan
Language: English
Description: Behold ladies and gentlemen the update you been waiting for! We shall start the War once more challenge your friends with the new mechanics added and experience the battle with the official RA3 soundtrack that is all Good Luck General
Changelog: #Alpha version 04-20-19
-Mostly graphics
-New units
#Beta version 04-24-19
First released on First Regiment
-ogg fix
#Advanced version (never released)
-ballance and umproved the units
-small graphics changes
-Rework
*Terror drones
#Delta version 5-9-19
-superweapon fix
-mecha tengu and other unbalanced units fixed
-added walls to soviets
-added feature to Sputnik, Propector
#3.0:First patch 5-10-19
-graphics changes
-fixed superweapons again
#3.05:Second patch 5-19-19
-graphics changes
-corrected value for iron curtain
-stats changed for shogun battleship,flack trooper,drone carrier,rocket angels
-some texts fixed
-limiting angles for sickle's and shogun battleship's turrets
-antinfatry weapons inflict less damage to buildings
#3.5.0:Uprising patch 04-06-19
-graphics/visual changes
-corrected value for turrets
-added original Uprising DLC units
-added japanese walls
-corrected submarines logic
-Kirov explosion no longer damage air
-Corrected lock messages
-Modified Superweapons damage
-increased unit range
#3.5.1:Uprising patch 20-06-19
-graphics/visual changes
-added abilities for Dreadnought,hammer tank,tsunami tank,javellin,flak trooper
-Stats changes for artillery ships and giga head
-Fixed almost all descriptions
-fixed empire warrior ability
#4.0.0:Uprising-Overhaul patch 25-12-19
-resources overhaul(added power and harvesters like the original game)
-tag overhaul(infantry and vehicles have bonus and malus against each weapons)
-added music
-added airfield mechanic(aircrafts return to base after have attacked)
-vehicles can ram infantry
-implemented low power mechanic
-added spy with relative ability,added infiltrators abilities
-engineers can now capture buildings
-iron curtain,cronosphere and multigunner now affect also other factions
-new abilities for several units
-some stats changed for some units
-Updated several graphic sprites
-Mostly graphics
-New units
#Beta version 04-24-19
First released on First Regiment
-ogg fix
#Advanced version (never released)
-ballance and umproved the units
-small graphics changes
-Rework
*Terror drones
#Delta version 5-9-19
-superweapon fix
-mecha tengu and other unbalanced units fixed
-added walls to soviets
-added feature to Sputnik, Propector
#3.0:First patch 5-10-19
-graphics changes
-fixed superweapons again
#3.05:Second patch 5-19-19
-graphics changes
-corrected value for iron curtain
-stats changed for shogun battleship,flack trooper,drone carrier,rocket angels
-some texts fixed
-limiting angles for sickle's and shogun battleship's turrets
-antinfatry weapons inflict less damage to buildings
#3.5.0:Uprising patch 04-06-19
-graphics/visual changes
-corrected value for turrets
-added original Uprising DLC units
-added japanese walls
-corrected submarines logic
-Kirov explosion no longer damage air
-Corrected lock messages
-Modified Superweapons damage
-increased unit range
#3.5.1:Uprising patch 20-06-19
-graphics/visual changes
-added abilities for Dreadnought,hammer tank,tsunami tank,javellin,flak trooper
-Stats changes for artillery ships and giga head
-Fixed almost all descriptions
-fixed empire warrior ability
#4.0.0:Uprising-Overhaul patch 25-12-19
-resources overhaul(added power and harvesters like the original game)
-tag overhaul(infantry and vehicles have bonus and malus against each weapons)
-added music
-added airfield mechanic(aircrafts return to base after have attacked)
-vehicles can ram infantry
-implemented low power mechanic
-added spy with relative ability,added infiltrators abilities
-engineers can now capture buildings
-iron curtain,cronosphere and multigunner now affect also other factions
-new abilities for several units
-some stats changed for some units
-Updated several graphic sprites
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