Mod name: Mega Builders, For Realsies (Major Update #2!)
Author: Milkman
Description of Mod: This mod adds in, among other things, the mega builder from the example mod. However, the mega builder is kept sepearate from the regular builder in this mod.
Disclaimer: I did not make the mega builder, it's ported over from the example mod.
Things this mod adds:
Buildings:
Specialized Land Factory - This building allows you to build all of the land units added in by this mod. It can be upgraded twice to expand the amount of different units it can build.
Aviary - Can build modded air units.
Angel - Small walker which can anchor itself in the ground to fire missiles.
Flying Autocannon - Air turret which can attack air units.
Flying Mortar - Air turret which can attack ground units and has a shield. Think the flak turret but inverted.
Landmine - Proximity bomb that most units cannot target. Countered by bombers and the like. Can be remotely detonated.
Land Units:
Plasma Walker - A tripod walker that shoots plasma blasts. Your typical Zerg rush unit.
Missile Walker - A small tripod walker that shoots missiles. A total glass cannon, but very powerful when paired with beefier units.
Transport Walker - A shielded tripod walker that can carry up to four units and move over water. This unit cannot attack.
Nanobeam Walker - A small tripod walker that can heal friendly units with its nanobeam turret. This unit cannot attack.
Gemini Tank - Like an ordinary tank, but with a double-barrelled turret and slightly weaker. Can attack ground and air units.
Flak Tank - A heavy tank unit with a flak turret mounted on top. Can only attack air units.
Heavy Flak Tank - The ultimate air defense, but useless against ground units. Goes nuclear on death.
Assault Hovercruiser - A hovercraft that shreds through clusters of light units with its lightning attack. Can attack ground units only.
Mega Builder - You should know what this does.
Strider - Walking tripod of death. Shoots a powerful laser and has point defenses, but can be overwhelmed.
Spidertank - Spidertank? Spidertank.
Archduke - A rolling endgame tank of doom, death, and destruction. An absurdly high cost, but hardly anything can stand up to it.
Air Units:
Helitank - Can switch from land to air mode to clear hazards. Can only attack while grounded.
Heavy Helitank - A tougher version of the helitank.
Seraphim - A flying healer which can build a few buildings, including mobile Angel turrets. Ideal for capturing and temporarily holding down undefended enemy bases.
Builder Plane - Like the builder, but it can fly.
Badger - Flying mine deployer. Needs to reload before it can drop mines ($10 per mine). Can store 10 mines.
Dragon - Heavy air unit with a flamethrower ground attack and missiles to counter air.
Phantom - Can use energy to cloak and bypass enemy defenses. Equipped with a short-ranged laser attack. Very fragile.
Changelog: Fixed the whole "game code not liking it when use 1 instead of true" thing
Languaje: English
Screenshot:
Author: Milkman
Description of Mod: This mod adds in, among other things, the mega builder from the example mod. However, the mega builder is kept sepearate from the regular builder in this mod.
Disclaimer: I did not make the mega builder, it's ported over from the example mod.
Things this mod adds:
Buildings:
Specialized Land Factory - This building allows you to build all of the land units added in by this mod. It can be upgraded twice to expand the amount of different units it can build.
Aviary - Can build modded air units.
Angel - Small walker which can anchor itself in the ground to fire missiles.
Flying Autocannon - Air turret which can attack air units.
Flying Mortar - Air turret which can attack ground units and has a shield. Think the flak turret but inverted.
Landmine - Proximity bomb that most units cannot target. Countered by bombers and the like. Can be remotely detonated.
Land Units:
Plasma Walker - A tripod walker that shoots plasma blasts. Your typical Zerg rush unit.
Missile Walker - A small tripod walker that shoots missiles. A total glass cannon, but very powerful when paired with beefier units.
Transport Walker - A shielded tripod walker that can carry up to four units and move over water. This unit cannot attack.
Nanobeam Walker - A small tripod walker that can heal friendly units with its nanobeam turret. This unit cannot attack.
Gemini Tank - Like an ordinary tank, but with a double-barrelled turret and slightly weaker. Can attack ground and air units.
Flak Tank - A heavy tank unit with a flak turret mounted on top. Can only attack air units.
Heavy Flak Tank - The ultimate air defense, but useless against ground units. Goes nuclear on death.
Assault Hovercruiser - A hovercraft that shreds through clusters of light units with its lightning attack. Can attack ground units only.
Mega Builder - You should know what this does.
Strider - Walking tripod of death. Shoots a powerful laser and has point defenses, but can be overwhelmed.
Spidertank - Spidertank? Spidertank.
Archduke - A rolling endgame tank of doom, death, and destruction. An absurdly high cost, but hardly anything can stand up to it.
Air Units:
Helitank - Can switch from land to air mode to clear hazards. Can only attack while grounded.
Heavy Helitank - A tougher version of the helitank.
Seraphim - A flying healer which can build a few buildings, including mobile Angel turrets. Ideal for capturing and temporarily holding down undefended enemy bases.
Builder Plane - Like the builder, but it can fly.
Badger - Flying mine deployer. Needs to reload before it can drop mines ($10 per mine). Can store 10 mines.
Dragon - Heavy air unit with a flamethrower ground attack and missiles to counter air.
Phantom - Can use energy to cloak and bypass enemy defenses. Equipped with a short-ranged laser attack. Very fragile.
Changelog: Fixed the whole "game code not liking it when use 1 instead of true" thing
Languaje: English
Screenshot:
Download:
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